not rude, don't worry. But yeah, I've got an update in the works for this. I always wanted to turn this into a more full featured dungeon crawler so that's the plan. More features, better AI, and more lewd content. It's getting remade from the ground up in Godot. Sadly it will probably take a few months before anything is ready to be shown, but I'm working on it!
Gonna just add this to the collection so I can keep track of it till it's got a gallery function, and maybe an option to restart at the level you get caught at instead of lvl 1
No update yet but I'm working on it. Got the VN's and one small project ahead of it in the queue and then I'll be putting some major effort into this one ^^
hmm you're probably right about that joystick. I'll add that to my to do list ^^ and yes a map would be pretty helpful. I like that too. I've been gathering ideas for this game because sometime I'd love to give it a lot more content so that's going in the idea bucket!
I quite like it, but I'm wondering what collecting allies does? I'm also unsure of the stamina upgrade's effect... does it reduce the damage taken? I also feel like healing items don't become stronger as you progress, unlike the damage taken from enemies.
There are a few mechanics that need some fine-tuning or clarification (as you said yourself), but it's definitely fun and has some great potential. I like the ally collecting even if I'm not sure what it does, I like the bright path, and also the different types of enemy behaviour. Keep it up!
Thanks for playing! I guess more clarity is needed.
All of this is potentially temporary. Things may change as development continues but right now collecting allies restores the most amount of stamina after the level is finished.
Walking through the dungeon slowly reduces the available stamina and the stamina upgrade prevents it from draining so fast.
Hitting enemies greatly reduces a big chunk of your stamina and collecting the healing items restores a small segment of your stamina.
The general idea is that with every level completed, the levels get bigger so you'll need the upgrades to reach the end without running out of stamina. If you do run out of stamina then the only way to get game over is by hitting an enemy, so it's not 100% necessary but gives extra insurance against failing.
I'd like to add in some items, more enemies, and some more variety in general. Maybe also change up what collecting allies does. It's all open ended at the moment.
← Return to game
Comments
Log in with itch.io to leave a comment.
Any updates coming soon?
(Im sorry if this is rude)
not rude, don't worry. But yeah, I've got an update in the works for this. I always wanted to turn this into a more full featured dungeon crawler so that's the plan. More features, better AI, and more lewd content. It's getting remade from the ground up in Godot. Sadly it will probably take a few months before anything is ready to be shown, but I'm working on it!
YEAAAHHHH!!!!!
(yippie)
Take you're time, I'll wait patiently :D
Gonna just add this to the collection so I can keep track of it till it's got a gallery function, and maybe an option to restart at the level you get caught at instead of lvl 1
Thanks for giving it a shot. An update is on my to do list. Just need to actually get around to it.
Ehmmm... Where is the update? And may i ask for sound effects when you get "caught", if you know what i mean.
No update yet but I'm working on it. Got the VN's and one small project ahead of it in the queue and then I'll be putting some major effort into this one ^^
This game did NOT tell me I could get fucked by a guy!
It wanted to surprise you x3
This is quite fun, would be better if there's a gallery tho
And idea for an upgrade/item, a map xD
Oh and also, it'd be better for the Android version if the control is a joystick instead of the four edges of the screen tho
hmm you're probably right about that joystick. I'll add that to my to do list ^^ and yes a map would be pretty helpful. I like that too. I've been gathering ideas for this game because sometime I'd love to give it a lot more content so that's going in the idea bucket!
it would of been cool if something like this was in the base game this is really fleshed out i like it so far
Looks cute
I quite like it, but I'm wondering what collecting allies does? I'm also unsure of the stamina upgrade's effect... does it reduce the damage taken? I also feel like healing items don't become stronger as you progress, unlike the damage taken from enemies.
There are a few mechanics that need some fine-tuning or clarification (as you said yourself), but it's definitely fun and has some great potential. I like the ally collecting even if I'm not sure what it does, I like the bright path, and also the different types of enemy behaviour. Keep it up!
Thanks for playing! I guess more clarity is needed.
All of this is potentially temporary. Things may change as development continues but right now collecting allies restores the most amount of stamina after the level is finished.
Walking through the dungeon slowly reduces the available stamina and the stamina upgrade prevents it from draining so fast.
Hitting enemies greatly reduces a big chunk of your stamina and collecting the healing items restores a small segment of your stamina.
The general idea is that with every level completed, the levels get bigger so you'll need the upgrades to reach the end without running out of stamina. If you do run out of stamina then the only way to get game over is by hitting an enemy, so it's not 100% necessary but gives extra insurance against failing.
I'd like to add in some items, more enemies, and some more variety in general. Maybe also change up what collecting allies does. It's all open ended at the moment.
It's very simple, but i like it, i hope you keep working in updates :)
Thank you :) I do want to add much more to and turn it into a more full game. Any suggestions and ideas are always welcome too ^^